In Pikmin a battle is often more easily won from behind or with the proper positioning and movement from Olimar, but in this game Wake and Kirby are unable to move while throwing and the combat is designed with this in mind, meaning while encounters aren’t a pushover, none require much strategy beyond choosing the Spriteling best for the job and throwing them at the target. This is mostly done through throwing the Spriteling’s at enemies until they die, however unlike Pikmin which allows you to move and throw, combat in The Wild at Heart can only be done while stationary which at times can get frustrating. Įarly on Wake meets the Spriteling’s, with each having unique abilities that allow for progression in the Deep Woods, with individual types being able to take on certain obstacles or more easily defeat elemental enemies. Most of these elements are present in The Wild at Heart. In Pikmin you play a space explorer who uses the local inhabitants to clear obstacles, defeat enemies and either collect parts for a ship, gold or fruit to survive. I did have some slowdown and serious sound issues in some areas or when I played for long enough, but these issues were more so my underpowered laptop struggling to play the game rather than an issue with the game itself.Īs previously stated, the game takes and is inspired frequently by the Pikmin series. The music and visuals fit the tone of the game perfectly and I have basically no complaints there. One of the most effective tracks is the music that marks entry into the night, which shifts the tone as soon as it begins, filling you with terror as the sound of the eerie ticking of a clock warns you that soon the world won’t be safe. The entire soundtrack does an incredible job of matching the mood of the beautifully drawn locations and I never found myself tiring of any track in the game. The introduction of Grey Coat is accompanied by music that matches his bizarre and whimsical appearance. Together, Wake and Kirby must join Grey Coat and his order the Greenshields to stop a force called the Never, that intends to escape the Deep Wood. Another is a conversation Wake has with his best friend Kirby, another player character, where the two talk about just how many boys in their school are called Kyle, a tale most can relate to. Wake stumbles into the Deep Wood, a magical area filled with strange creatures where you meet a weird man called Grey Coat, a man wearing a coat that is very clearly not Grey.Įvery time you meet someone in the game their name is shown as a description of how they look followed by “weirdo” until they tell Wake their name, which is just one example of how charming this game’s writing can be. In the game you play as Wake, a young boy neglected by his father who runs away from home with a sandwich and a Gameboy. However, beyond the influence and the UI similarities to Pikmin, The Wild at Heart is able to set itself apart as a charming and beautiful game in its own right. This was of course not an accident, as the game takes quite a lot of influence from the Nintendo title. The first thing that made me curious was the familiar-looking health bars that looked suspiciously the same as those seen in the Pikmin games. Not much of the game was shown, it wasn’t one of the few that received a developer interview, but the gameplay and visuals instantly excited me. Developed by Moonlight Kids and published by Humble Games, The Wild at Heart first caught my eye in March, during an showcase.
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